August 22nd, 2006 by Arjan Olsder Posted in Events & Conferences | No Comments »
Iplay’s Stephane Labrunie made his keynote speech at GCDC yesterday, announcing that I-Play expects mobile sales to surpass the sales of console games by the end of the year. This, he explains, is possible as Mobile Gaming is a true mass market whereas the console market has a much smaller consumer base. Also the mobile games market is more divided. About half the players are female and about 60% of the mobile gamers, are aged between 18 and 34. Based on this, Labrunie sees a stable growth of the market. He recons in 2010, 1.7 billion paid downloads will take place with a value of 5.9 billion.
However just like Karl Woods yesterday, Labrunie also sees the big problems this industry is facing. He estimates only 5% of the users have downloaded a mobile game. 16% would probably download one, however they think pricing is way to high. Also technical problems cause the downloaders a lot of problems. That’s why Labrunie also put the focus of his speech on how the industry should react to them. Labrunie sees 3G as a new way of working, where connecting to the network is much more easy and the user can be pointed to a more safe download location. Also, he would like designers to focus more on the user. Simplicity, traction and innovation is his message to them for creating good gaming content.
Congratulations
Your first AWS Elastic Beanstalk Node.js application is now running on your own dedicated environment in the AWS Cloud
This environment is launched with Elastic Beanstalk Node.js Platform
What’s Next?
- AWS Elastic Beanstalk overview
- AWS Elastic Beanstalk concepts
- Deploy an Express Application to AWS Elastic Beanstalk
- Deploy an Express Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Deploy a Geddy Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Customizing and Configuring a Node.js Container
- Working with Logs

