Archive for the ‘Analysis & Editorial’ Category
Avoiding the Operator Deck in Japan
February 20th, 2008 by Arjan Olsder Posted in Analysis & Editorial | 1 Comment »
David Collier of Japanese content provider Pikkle explains how content companies in Japan manage to avoid the headaches caused by operator decks in Japan.
Read the rest of this entry »
Nokia: Pushing the Mobile Gaming State of Art
February 19th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Nokia’s global head of production, Dan Scott, took the stage to talk about Nokia’s vision that mobile games should keep innovating to grow the mobile gaming market.
Read the rest of this entry »
Gameloft: Fast Life, Fast Media
February 19th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Michael Guillemot took the opening stage over at GDC Mobile and explained how Gameloft sees consumers consume media in the 21st century.
Read the rest of this entry »
The NetsizeGuide 2008
February 14th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Netsize has made available their NetsizeGuide 2008. A 300+ page PDF which looks at the mobile content and entertainment industry and includes several interviews.
Read the rest of this entry »
Gameloft Claims #1 Possition
February 11th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Gameloft has announced to have claimed the top spot as mobile game publisher in the EU and EMEA. Until now, EA Mobile had held this honour since they bought Jamdat.
Read the rest of this entry »
Mobile Games Market Valued $ 6 Bln by 2011
February 11th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
With Juniper’s research posted about a week ago, now Understanding & Solutions reveals their vision on the mobile games market. They expect it to be worth $6 billion by 2011, which is considerably less then the $ 17.6 billion from Juniper.
Read the rest of this entry »
Consumers Can’t Find Mobile Games
January 29th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
MoCoNews reports about one of the bigger topics of the Mobile Gaming
Forum, held in London last week; The fact that consumers can’t find
mobile games.
Read the rest of this entry »
SilverBirch and G4Box Implement OneBip
January 29th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
SilverBirch Studios and G4Box are announced to be implementing OneBip’s
payment processing platform for mobile in-game purchases by gamers.
Read the rest of this entry »
Juniper: Mobile Entertainment Market to Threefold to $64bn
January 23rd, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Juniper Research announced their expectations of the mobile
entertainment service market to increase threefold to $ 64 billion by
2012.
Read the rest of this entry »
Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
Partnerships:Contact Us:
|
Other (Dutch) Publications:Copyright 2004-2010 Digishock Publishing. All Rights Reverved. |


According to an article in The Guardian last week, a new game rating system is developed in the UK which might influence the mobile gaming ecosystem as well.