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Archive for the ‘Analysis & Editorial’ Category

Avoiding the Operator Deck in Japan

February 20th, 2008 by Arjan Olsder Posted in Analysis & Editorial | 1 Comment »

David Collier of Japanese content provider Pikkle explains how content companies in Japan manage to avoid the headaches caused by operator decks in Japan.

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Nokia: Pushing the Mobile Gaming State of Art

February 19th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

NgageNokia’s global head of production, Dan Scott, took the stage to talk about Nokia’s vision that mobile games should keep innovating to grow the mobile gaming market.

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Gameloft: Fast Life, Fast Media

February 19th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

GameloftMichael Guillemot took the opening stage over at GDC Mobile and explained how Gameloft sees consumers consume media in the 21st century.

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New Game Rating System for the UK

February 18th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

GuardianunlimitedAccording to an article in The Guardian last week, a new game rating system is developed in the UK which might influence the mobile gaming ecosystem as well.

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The NetsizeGuide 2008

February 14th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

NetsizeNetsize has made available their NetsizeGuide 2008. A 300+ page PDF which looks at the mobile content and entertainment industry and includes several interviews.

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Gameloft Claims #1 Possition

February 11th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

GameloftGameloft has announced to have claimed the top spot as mobile game publisher in the EU and EMEA. Until now, EA Mobile had held this honour since they bought Jamdat.

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Mobile Games Market Valued $ 6 Bln by 2011

February 11th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

UnderstandingandsolutionsWith Juniper’s research posted about a week ago, now Understanding & Solutions reveals their vision on the mobile games market. They expect it to be worth $6 billion by 2011, which is considerably less then the $ 17.6 billion from Juniper.

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Consumers Can’t Find Mobile Games

January 29th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

MoCoNews reports about one of the bigger topics of the Mobile Gaming
Forum, held in London last week; The fact that consumers can’t find
mobile games.

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SilverBirch and G4Box Implement OneBip

January 29th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

SilverBirch Studios and G4Box are announced to be implementing OneBip’s
payment processing platform for mobile in-game purchases by gamers.

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Juniper: Mobile Entertainment Market to Threefold to $64bn

January 23rd, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Juniperresearch
Juniper Research announced their expectations of the mobile
entertainment service market to increase threefold to $ 64 billion by
2012.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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