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Archive for the ‘Analysis & Editorial’ Category

GDC: Day 1

March 6th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Since we are stuck here in rainy Holland, our GDC coverage is a bit limited to the standard press information we receive over the days. The boys from QB however are really close to the fire and described their impressions of the first day at GDC.

Latin American Mobile Games Market Unveiled

March 5th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

EJL Wireless revealed some data about the Latin-American mobile games market. Along 2006, the market represented $ 65 million in mobile game sales. EJL expects the market to grow to a value of $ 195 million by 2011.

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Mike Yuen’s Utopia in Game Design

March 2nd, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

In an open letter to developers at QB, Mike Yuen discusses innovation in connected / multi platform games. Now, I have seen great multi platform games in Korea that connect PC and Mobile games, but Mike Yuen takes it a bit further with technologies like GPS. A great piece of reading material in my opinion.

GamingBits Interviews Namco’s Scott Rubin

March 1st, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

GamingBits took the time to have an interview with Namco/Bandai’s VP Scott Rubin about releasing mobile games for Apple’s iPod. They talk about the ease of distribution and compare the sales between iTunes and the general mobile market. Also ad-funded initiatives like Gamejump and Hovr are discussed.

Nokia’s Gaming Habits Study

February 28th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Nokia has released some interesting facts about the mobile gaming consumer we all target. Did you know for example, the average gaming time is 28 minutes?

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Fixing Fragmentation

February 28th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

An interesting topic that keeps the industry busy (and gives a lot of people a good excuse for things going wrong) is fragmentation. Over at Mobile industry they have launched a guest editorial that sums up the (mostly known) problems and possible solutions to them.

Namco Interview Part 1

February 14th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Our friends over at QB (great re-design of the site) have launched their newest podcast interview. This time, they took on Namco and discussed hot topics like the new N-Gage platform and the iPhone. Available for download here.

CGA: Exciting Data on the Euro & N. American Mobile Market

February 9th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Mark Donovan, SVP and Senior Analyst at M:Metrics held his speech about the mobile market and consumer behavior. Also he revealed that male consumers are still the biggest group unlike most other reports say. The speech was mostly a rainfall of data, so my apologies if it’s a bit unstructured below.

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Indian Mobile Content Market to Boom

February 4th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

More and more Indian people start dropping trading in their iPods as listening music on mobile phones gains much interest. The interest is not only triggered by the increasing memory and dropping prices, but also for mobile gaming according to The Economic Times. For 2007, the mobile content market is set to grow a whopping 45%. In 2006, the Indian VAS market in which the main drivers are identified as mobile music and mobile games, was valued at about $ 500 million and is expected to grow to $ 10 billion by 2009 according to US based research firm Zinnov.

Top 5 Long Lasting Mobile Games

February 2nd, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Imagine what you should do if you are stranded on a remote island with only a GPRS connection? You might just start downloading mobile games! The guys at Mobicritic released a list of the best mobile games for people that have nothing to do for very long times. It’s a great list, though if you are alone at an island with GPRS only, most men would probably return to their primal instincts and just download some adult game instead

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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