Archive for the ‘Analysis & Editorial’ Category
Importance of Deck Placement
February 2nd, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Telephia has released their stuy about the importance of deck placement for mobile games. With 74% of the mobile game sales taking place on-deck, placement seems trivial for success. According to their study, being on the first page alone, means you receive 53% more sales then any of the later pages. Being features, or “new” even means you get up to 90% more traffic! For the study, Telephia not only consulted their internal panel, but also tracked 35K subscribers.
M:Metrics Reports on Female Mobile Gaming
January 30th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
In the most recent research, M:Metrics concluded the importance of the female mobile gaming market is getting more important and is more and more accepted on operators. Some might think its emancipation all over again and maybe that indeed is the case, but with over 50% of our target audience being females, we should be stimulating that.
MobileGamesDB shaping up
January 30th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
While still in BETA, the MobileGamesDB project is really starting to shape up as the database is being filled up. While at it, the developers of the project also took the time to create an event planner that yes
THQ: Bad console ports don’t harm their originals
January 30th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
It seems we have a big difference of opinion once again in the industry as THQ’s James Scalpello disagrees with Player X’s Tony Pearce on the damage bad mobile games can do to the original console versions. According to James, the consumer is well aware about possibly playing a bad game, but will not base its choice to buy the original on that experience. The full story is on MobileIndustry.
Q&A: Developing Geometry Wars
January 30th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
The guys over at MoDojo have just opened up their business news site a few days ago and emailed us about a Q&A they did with Bizarre Creations. The Q&A looks at the difference between the Live 360 environment in comparison to the Mobile platform. Also they look at the estimated fun factor of the title, something the developer is very proud of: “
Gameloft’s Q4 ’06
January 30th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
We just received the fourth quarter results from Gameloft. In Q4 they had
ELSPA’s 2006 Listing
January 26th, 2007 by Arjan Olsder Posted in Analysis & Editorial | 2 Comments »
Elspa has announced the top 50 best selling games of 2006. This year, EA clearly has taken a leap into the charts with a dozen of games on prominent positions. The most prominent license is clearly Who Wants to be a Millionaire from Glu which is in there with three separate editions. In total, 15 developers are represented in the top 50.
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Gamespot: I’ve never seen a mobile game that engaged me
January 24th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
On the Osney media Mobile Games Forum, a lively discussion started about what a casual game is. Most surprisingly (or perhaps not at all) was Gamespot’s Phil Elliot who announced we should really pay more attention to the quality.
Carnival of the Mobilists #59
January 24th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Its that time again as the carnival of the mobilists hits Xellular Identity where the guys did a great job in summerizing the news which mostly was… the iPhone again! Xellular did a great job at issue 59.
Gameloft: Consumers Must be Educated
January 24th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
MobileIndustry has put online an editorial about the Osney Media Mobile Gaming Forum in London where Gameloft’s VP of publishing spoke up about changes needed to improve relationships with consumers. It is time to change billing methods.
Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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