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Willingness to pay

November 8th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

The guys over at QB have extracted some nice details from a business wire article about technology consumers and their urge to spend money on entertainment. Amongst other details, it shows technology consumers spend 28% more on mobile games then average consumers of their age.

Amobee about ad-funded content

November 8th, 2006 by Arjan Olsder Posted in Ad Funded Gaming | No Comments »

Amobee Media Systems have put up a press release at earth times in which they discus the success rate of advert gaming. They have researched ad funded software versus full price on various operator decks and discovered that for every one full price sale, the ad funded version get’s downloaded fifty times. Even though the consumption is 50 times higher, revenues for the developer seem to be only four times higher. This can mean a few things; The consumers download a lot of games, but don’t really play them or the games in the portfolio aren’t played as much as a full price game due to the fact that the consumer might get bored more easy by the ad’s in comparison to a consumer who has an ad free version of the game. Nevertheless, in the end it earns more money!

“There’s a limit to how much we can expect consumers to continuously increase their spend on new content services,” said Eden Zoller, Principal Analyst with Ovum’s Consumer Practice. “This has the potential to impact the growth of data ARPU, which is critical in markets where voice ARPU is declining. In this context driving revenues from mobile advertising is important, but you will only succeed if ads are relevant and contextual – and permission-based.”

Zohar Levkovitz, CEO, Amobee Media Systems, said: “Mobile is the last remaining medium in which the user bears the full weight of payment – a situation that will ultimately stifle growth. Ad-funding the mobile business has the potential to create new revenue streams for operators and content providers, and to deliver an innovative, targeted and measurable advertising channel for brands. Yet consumer acceptance is the key to success, and we firmly believe that the subscriber must see a concrete benefit in terms of the cost and quality of mobile content.”

For mobile games, Amobee doesn’t work with ad wrapping like Greystripe does, but they work with an API. This does mean more work for the developer as special builds have to be created, however it also means that ads are shown during loading periods and other idle moments inside the game. The system allows the users to directly initiate transactions from inside the game.

Karl Woods, Vice President Sales and Marketing at Kiloo, said: “Amobee-ready games will dramatically increase the number of downloads through subsidized games, helping generate new revenues. The ease and simplicity of integrating The Amobee Media System and the intelligence generated on user behavior, for example number of game plays after download, average length of time spent on a level and on an ad, or level reached, provides us with the ability for deep user analysis and the ability to create better games.”

SonyEricsson acquired UIQ

November 7th, 2006 by Arjan Olsder Posted in Companies & M&A | No Comments »

With Nokia holding a strong foot in S60, SonyEricsson decided it’s time for them to secure a bit of the Symbian market themselves. Being the biggest distributors of UIQ based handsets, they now announced to acquire the UIQ branch from Symbian (UIQ Technology AB). SonyEricsson will make the UIQ department a separate subsidary in the company. This probably to avoid support from companies like Motorola who also have a range of UIQ devices on the market. The current management team will also remain in place to secure proper functioning under the SonyEricsson flag.

Interview with Wicked Witch

November 7th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

PAL Gaming Network has released an interview with Australian based Wicked Witch Software. Though PAL mainly shows interest for their PC/Console games, there is also plenty about mobile games in there.

PSP Phone

November 7th, 2006 by Arjan Olsder Posted in Smartphones & Tablets | 3 Comments »

Psp1It’s been a while since the first rumors of Sony developing a PSP phone hit the net, however in China it seems reality. Some company released a smartphone which has the looks & feel of the PSP, combined with calling options. Knowing Sony, they will probably try to get the device of the market as soon as possible.

Psp2

Scott Guthrie new SVP North American Sales & Distribution

November 6th, 2006 by Arjan Olsder Posted in People | No Comments »

THQ announced it’s newest hire as they appointed Scott Guthrie as Senior Vice President of North American Sales & Distribution.

“Scott has a proven track record of success in many different entertainment categories across a wide variety of distribution channels,” said Farrell. “He has already played a critical role in the chart-topping launches of THQ’s major titles this year – from the cross-platform release of Disney/Pixar Cars in June to the recent release of our brand new property Saints Row for Xbox 360. We look forward to Scott’s results-oriented leadership as THQ continues to transform itself through a new cycle of growth.”

SonyEricsson also on the iPod hype

November 6th, 2006 by Arjan Olsder Posted in Smartphones & Tablets | No Comments »

Sonyericssonconceptipod Another terrible interface for mobile gaming seems to hit the market. This time it’s SonyEricsson who manages to combine the iPod with the good old Nokia 3650.

Samsung X830, another failure to good gameplay?

November 6th, 2006 by Arjan Olsder Posted in Smartphones & Tablets | 2 Comments »

Samsungx830 Samsung will release their phone/iPod mix-up in Europe soon to fire up the battle against the iPod even more. The device looks stylish and has loads of features that will make it a possible hit in the world of ladyphones. How to play a decent game on it will be a mystery to me though with the extremely thin screen and 2 column button lay-out.

EA’s Q3, up again for mobile

November 6th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

We can almost say that nothing exciting happens at EA as they just continue growing and releasing hot IP’s to the mobile games platform. Their latest numbers show their revenue grew with 2 million to a staggering 35 million dollar.

Glu, not the biggest, but the best?

November 6th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Our friends at QB have put an article online to honor Glu in their quest for glory. The article shows statistics that where send out by Glu on who creates the best mobile games. Personally I wonder which sources have been used to compile the figure, as that might influence the value of their research.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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