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Archive for the ‘Analysis & Editorial’ Category

Vivendi Games Mobile Looks Ahead

May 1st, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Vivendi
The guys over at Mobile Entertainment Magazine sat down with Vivendi
Mobile Games VP Paul Maglione to look back at the second operating year
of VG Mobile.

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Youth Prefers Their Mobile Above CD’s, Chocolate and Cigarettes

April 18th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Theregister
According to recent research, The Register reports an estimated the
amounts spend by modern European youth on their phones throughout their
lives is $ 28.000 starting at the age of 8!

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Did creativity die?

March 26th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Did creativity die? That question is asked by Richard from the mobile ubiquity blog. He looks at NPD’s research data and the shape of the market as it is today. Why do branded games have a success and why are they branded?

Q&A With Capcom’s Midori Yuasa

March 22nd, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Capcom_3
GamesOnDeck has launched a Q&A with Capcom‘s mobile president Midori Yuasa about the past, present and future of the mobile games developer that is expanding into the US market. Midori explains about the difference in Japanese development and development in the US as well as taking existing or original IP to mobile.

QB’s Gaming Utopia

March 20th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Our friends at QB have written a cool editorial of 11 improvements they think would benefit the mobile games industry. We took the liberty to respond on some of them below, so before you read on, check the original story at QB first!

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Behind the scenes at Oasys Mobile

March 19th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

The guys over at QB have done an excellent behind the scenes editorial on mobile games developer Oasys Mobile. They discuss the past, presence and future of the publisher.

A Call For Change From TAG Games

March 14th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Paul Farley, ceo of TAG Games, has written an editorial at MobileIndustry.biz about how the industry needs to change. He reflects on how different companies position themselves and how they can improve.

Why Does The Mobile Gaming Industry Ignore The Gamers?

March 12th, 2007 by Arjan Olsder Posted in Analysis & Editorial | 2 Comments »

Earlier this month, Markus Kassulke has voiced his arguments against
mobile games going mostly casual in article

GDC: Mobiles Could Out-Wii the Wii

March 9th, 2007 by Arjan Olsder Posted in Analysis & Editorial | 1 Comment »

Sometimes we think Mike Yuen (and since today also Markus Kassulke) are the only ones fighting for innovation in the industry. At GDC however, Paul Coulton explained a view new visions on how mobile games can improve. WiiSpin launched the short version of it.

GDC: Ten Years of Mobile Gaming!?

March 7th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

You might not expect it, but mobile gaming has been around longer then the six years we have been able to run our J2me, Symbian and other games on consumer handsets. According to GameDaily.biz, it all started out with Snake on the Nokia’s. Personally I doubt however if gaming over SMS wasn’t there first. I remember some huge companies like Riot-E (there is a great must-have documentary on them called "Riot On") that introduced SMS games. Also I’m questioning if Namco was really first with a 3D game. I remember Fantom Overdrive from Overloaded was released around the same time and even featured Bluetooth Multiplayer. Anyway, the QB guys also did a fine live blog for those that like a more QB style minute by minute approach.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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