Archive for the ‘Analysis & Editorial’ Category
MobileRated’s handset top 10
November 24th, 2006 by Arjan Olsder Posted in Analysis & Editorial | 1 Comment »
MobileRated released it’s top ten downloading handsets, showing the cheapest gamers are owners of the blackberry 8100.
01 – Blackberry 8100 | RIM
02
Asia-Pacific market set to double by 2010
November 24th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
VNUnet has put an article online in which Analyst and research firm In-Stat has announced the Asia-Pacific’s turnover on mobile games will be twice the size it is today by 2010. However they also warn about revenues that might not rise as fast. Main issues for this are piracy and fragmentation in the revenue schemes used.
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Carnival of the Mobilists #54
November 23rd, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
It’s that time again, and this time it’s at Golden Swamp. Yes, it’s time for the Carnival of the mobilists number 54!
Carnival of the Mobilists #53
November 14th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
The new Carnival of the Mobilists is on the net. You can find it at the mobility blog!
Color me Orange
November 14th, 2006 by Pascal Besteboer Posted in Analysis & Editorial | 1 Comment »
As Arjan mentioned in a previous post, I offered myself, as the cheap person I am, to do some guest editorials. Hopefully I can bring some insight into the business side of the "Mobile games scene" (yes I am from those old C64 days that allows me to say words like "scene" and "awesome").
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Mogmo, the Google of mobile?
November 14th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Some time ago we got tipped about a new method to get your games in the market. Mogmo is a google like searchengine, specialised in mobile content. After playing around a few seconds, we noticed ringtones and wallpapers are no challenge, so on to the real candy. Lets test the games search!
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LAGC: Mobile Games
November 10th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Gamasutra has put online an extensive coverage of the LA Games Conference. They kicked off directly by a presentation on true market figures by Mike Volhaus, MD at Frank N. Magid Associated Inc.
Gaming in general is everywhere, especially among teens, young adult males, and older women from 55 to 64, with a very broad base relative to other mainstream entertainment like concert going and DVD purchasing. However, looking specifically at gaming on CD/DVD media the picture is dominated by males in their teens, followed by adult males from 18 to 34. The typical balancing factor is the free webgame space, where older women dominate.
In the mobile game space, however, women again have greater presence; between 39% and 46% of females from 12 to 44 play games preloaded onto their mobiles. Among males 18-24 44% have played preloaded mobile games, and the numbers in other age groups fall off sharply. When it comes to actually purchasing mobile games, females 18-24 lead all with 23% having done so compared to 19% for their male counterparts.
Carnival of the Mobilists #52
November 8th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
All About Symbian is this week’s host of the carnival of the mobilists. Another good job on selecting the industry highlights!
Willingness to pay
November 8th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
The guys over at QB have extracted some nice details from a business wire article about technology consumers and their urge to spend money on entertainment. Amongst other details, it shows technology consumers spend 28% more on mobile games then average consumers of their age.
Interview with Wicked Witch
November 7th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
PAL Gaming Network has released an interview with Australian based Wicked Witch Software. Though PAL mainly shows interest for their PC/Console games, there is also plenty about mobile games in there.
Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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