Archive for the ‘Analysis & Editorial’ Category
Why do gamers game?
October 12th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Comscore has done extensive research as to why gamers play and buy certain games. The research shows there is a great demand for demo and try & buy versions of mobile games. Read the breakdown at QB!
Carnival of the Mobilists #48
October 9th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
This week, Helen Keegan, the industry’s technokitten, has done an excellent job at compiling all the news spread on mobile blogs around the globe. Read it now!
Avoid console mistakes warns I-Play
October 4th, 2006 by Arjan Olsder Posted in Analysis & Editorial | 1 Comment »
David Gosen, CEO of I-Play warned the mobile industry in an article at gameindustry.biz. He pointed out that the mobile industry is already advancing in the way of user acceptance as the console market can only dream of numbers like a 50% female audience. He still sees a lot of potential in this market as in the last 25 years, 250 million consoles where sold whereas on a yearly basis, 800 million phones end up in the hands of consumers. He explains that the mobile developers must create a broad offering to avoid turning the market in a niche industry where growth is slow. The mobile industry must do whatever is needed to remain open to all consumers.
"What the mobile developer has to do is make sure it does not create barriers for entry for consumers. We’re starting to see that carriers understand that mobile phone decks are in effect retail stores, so they need to be merchandised and able to help consumers to the right content for them." said David Gosen.
Carnival of the Mobilists #47
October 2nd, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Another week has passed, and this time the honors for creating another excellent compilation for the Carnival of the Mobilists go out to Tomi. Tomi runs the Communities Dominate Brands blog and actually earns money as a professional writer. Thanks mate!
Carnival of the Mobilists #46
September 27th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
It’s that time again, as Matthew Miller from the Mobile Gadgeteer has done a great job in writing the 46th edition of the Carnival of the Mobilists. For all you who don’t know it, the carnival is an overview of all interesting blog posts about the mobile industry. So it’s not limited to gaming of content alone.
N-Gage titles dropped price
September 27th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Titles like Glimmerati and Pathway to glory have dropped in price on Nokia’s official N-Gage site. Nokia reduced prices to the Euro 9.99 price level before, but that was only for game of the month titles. Now all of them are at this price. Please note it’s only for games you download yourself, not the classic retail channel.
QB’s pathway to intelligence
September 27th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Our friends at QB have just announced their latest roundup, consisting of brain games. Ever since Nintendo released their brain training games, the mobile industry started creating their own. We’ve seen many fly by, from high quality original gameplay to a collection of Sudoku and Karuko games slapped together. QB picked the most appealing ones and will put them to the test.
Jacob M?ller in Denmark’s top 10
September 22nd, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Our congratulations this morning go out to Jacob M?ller who has been announced to be in Denmark’s top 10 of most important entrepreneurs. The top ten list is created on an annual basis by Danish business magazine Berlingske Tidende. Jacob, who started his company Kiloo at age 19 in 2000, commented the following;
“I am delighted to be chosen as one of the top ten entrepreneurs in Denmark” says Jacob. “It means a great deal to me to be recognized in this way. The mobile entertainment sector is still a young market in many ways and to have a magazine of Berlingske’s reputation pick someone in such an emerging area shows the potential of the industry globally. Kiloo has achieved a great deal since it was founded and we plan to build on our past success. We have a great many new partnerships, deals and games to announce in the near future which will ensure Kiloo remains on the cutting edge of mobile entertainment for a long time to come.”
Kiloo hit a number of milestones like creating the first ‘Nokia OK’ game and winning the Nokia Mobile Challenge in 2002 with Popstar. Kiloo was also one of the first companies to produce branded games when they started of with their Hugo series. Later on, Kiloo created games under the licenses of the Happy Tree Friends and Lego.
12% of U.S. Teens think mobile games
September 20th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Over at QB, they found the results of a survey about phone feature use held by Let’s Talk under 1200 U.S. teens. Though 1200 isn’t a huge number, the results do look normal. The survey pointed out that 12% of the U.S. teens regard mobile games and gaming as an important feature on their phones.
Time to let the carnival begin #44 & #45
September 19th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
We wanted to do it last week, but Pikesoft who hosted carnival of the mobilists 44 seemed to be down. Well, it’s up again, so I would advice you read it if you haven’t already. Also in this post, we’d like to announce carnival 45 at mobilecrunch. For all of you out there who have no clue what the carnival is, check the mobilist site. Compliments to both Crunch and Pike about their great work gathering and writing about everything that has been going on in the industry the past weeks.
Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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