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EAmobile’s Sales Stagnate

February 3rd, 2007 by Arjan Olsder Posted in Companies & M&A | 2 Comments »

MocoNews has been tracking down EA Mobile’s performance within EA’s Q4 report. After a conference call, they found out the turnover of EA Mobile was $ 35 million. EA claimed 29% market share in the US versus 15% in the EU. Mobile revenues seem not to really have grown as Q3 was $ 35 million as well. Normally the December period is a peak for mobile companies. In comparison, Gameloft, the much claimed number two, did a

HandyGames Releases Porn Manager 2 Soundtrack

February 2nd, 2007 by Arjan Olsder Posted in Games | No Comments »

German based developer HandyGames is at the verge of releasing the latest successor in their Porn Manager games called Porn Manager 2. The Porn Manager mobile games have proven to be a huge success among carrier decks all over the world, beating a lot of branded games in the charts. For their second outing, HandyGames made an excellent short soundtrack which has a bit of clubby / jazzy sound and a English speaking girl with a nasty French accent. We love it, but wish it was just a bit longer then two minutes.

The InfoSpace Acquisition by Twistbox Q&A

February 2nd, 2007 by Arjan Olsder Posted in Companies & M&A | 1 Comment »

We are back on the subject that surprised a lot of the industry as we have an exclusive Q&A with Michael Steuer. Within Twistbox, Michael is the Vice President of Games and is absolutely the one that can answer the hottest questions we received since we posted the news.

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Top 5 Long Lasting Mobile Games

February 2nd, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Imagine what you should do if you are stranded on a remote island with only a GPRS connection? You might just start downloading mobile games! The guys at Mobicritic released a list of the best mobile games for people that have nothing to do for very long times. It’s a great list, though if you are alone at an island with GPRS only, most men would probably return to their primal instincts and just download some adult game instead

Importance of Deck Placement

February 2nd, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Telephia has released their stuy about the importance of deck placement for mobile games. With 74% of the mobile game sales taking place on-deck, placement seems trivial for success. According to their study, being on the first page alone, means you receive 53% more sales then any of the later pages. Being features, or “new” even means you get up to 90% more traffic! For the study, Telephia not only consulted their internal panel, but also tracked 35K subscribers.

N-Gage – The next Generation

February 2nd, 2007 by Arjan Olsder Posted in Games | No Comments »

Nokiangage N-Gage is back… or at least it will be soon. Back at the E3 last year, Nokia already started showing off N-Gage games for N-Series devices. This year, it looks like we will see the N-Gage platform fully back in the market. Pocket Gamer did an excellent story about it the first rumors that came from several developers that where invited by Nokia. More details to the story have been added by Mobile Entertainment Magazine who noted that GDC next month is the place where Nokia will reveal the new platform to the public for the first time.

CMG: What is mobile gaming?

February 2nd, 2007 by Arjan Olsder Posted in Games | No Comments »

Bart Groothuijze from Kaasa Soluion / Taito has set the example for many mobile events yesterday. The Cross Media Games event in Amsterdam had attracted a huge amount of press and broadcasting companies for whom mobile isn’t something they know a whole lot about. In 15 minutes time, Bart did an excellent job in educating his public about the history and problems of the mobile gaming industry. Also, he addressed current hot topics like ad-funded mobile games and licensing. In our opinion this is another step forward for the industry, even if it is only in Holland.

CMG: Go Supermodel!

February 2nd, 2007 by Arjan Olsder Posted in Connected Gaming | No Comments »

Yesterday we visited the Cross Media Games seminar, held by Ex Machina in Amsterdam where Soren Ammundsen kicked off the sessions with a speech about WataGame‘s prime community project. Go Supermodel is a community game aimed at young girls and driven on the emotional drift of presenting themselves to the world. During his presentation, Soren gave us a nice look inside the game which will launch next week for the Dutch public.

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Gameloft knocks on the U.S. Army door

January 30th, 2007 by Arjan Olsder Posted in Brand Licensing | No Comments »

Sometimes it amazes me (positively) where publishers get their licenses from for their newest mobile games. Gameloft is one of those and they have just done it again. This time they licensed “America’s Army: Special Operations”.

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M:Metrics Reports on Female Mobile Gaming

January 30th, 2007 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

In the most recent research, M:Metrics concluded the importance of the female mobile gaming market is getting more important and is more and more accepted on operators. Some might think its emancipation all over again and maybe that indeed is the case, but with over 50% of our target audience being females, we should be stimulating that.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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