Author Archive
Mobliss sold for 85%
October 8th, 2006 by Arjan Olsder Posted in Companies & M&A | No Comments »
MoCoNews reports that the Index Multimedia Group, which has been acquiring a lot of mobile players in the last years like Mediaplazza and Cyoshi, has sold of 85% of it’s stake in Seattle based Mobliss. Mobless, who has recently been in the spotlights for their deal on Endemol’s Deal or no Deal, is now mostly property of Tokyo based GD.
Where are those Flash Lite guys
October 8th, 2006 by Arjan Olsder Posted in Platforms: Adobe Flash & Air | 4 Comments »
Getting yourself noted is important these days, specially when you are working on a rather new technology. Yesterday, a new PR tool has been brought to live (thanks Biskero) by Scott. His new service is there to let visitors know where in the world they can find the nearest Flash Lite developer.
Flash Lite Diaries
October 7th, 2006 by Arjan Olsder Posted in Platforms: Adobe Flash & Air | No Comments »
The past months, the blog has grown pretty fast and so have the number of visitors that hit our url on a nearly daily basis. As of today we are proud to announce, the Mobile Games Blog will host Adrian’s Flash Lite diary. Adrian Cummings is probably known for his past contributions to the discussions and editorials on the blog like the Company Spotlight. He’s currently switching from J2me into Flash development and with his posts he will try to keep us updated about his Flash Lite adventures.
Flash Lite Diary: 1.0 Let there be lite and there was lite
October 7th, 2006 by Arjan Olsder Posted in Platforms: Adobe Flash & Air | 10 Comments »
Captains Log: Friday 6th October 2006
Today I have seen the light – it’s called Flash Lite!.
J2ME is fast coming to a close for personally after developing around 10 games over the last year and while there is money in it still, I am looking to newer platforms now given my late entry as a developer into J2ME in 2005 – and basically I don’t want to make the same mistake!
Both Flash Lite (FL) and XNA are on the development cards for me now but this day by day diary is intended to relate to FL only from here on inwards and how the transition will be made to incorporate FL into my day to day life as developer.
1.1 Step into the Lite:
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OK I have had a cigar, mulled it all over several times and looked at a load of FL games and demos to get a feel for the level of quality currently on offer and have decided to jump into the pool of lite.
I want to make money from this down the line as an ongoing business so it’s not just for fun. As I have written games for most of my life this has to be an exercise in quick learning and fast production of titles if I am to make anything useful happen. This time next year the market (like j2me) will already be flooded with FL content so it’s now or never!
1.2 The first day:
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OK some of what I might say from here onwards you may not like to hear, but it is the ramblings of a developer starting from 100% nothing with FL from day 1 and how I went about it.
First I do my homework and spend about 4hrs looking at other peoples FL stuff and related blogs on the net. I’m like a giant sponge sucking in all the info I can get into my brain and at one point have about 15 windows of ‘cack’ open on my dual screen setup – that is a lot of information! Eventually I get most of it into my head and feel like the Neo in the Matrix when he states ‘I know Jujitsu!’
After looking at various FL games and titles I quickly come to the conclusion that this is not a lot like j2me, in fact all the content I have seen so far is homebrew generated FL – some of it not bad and some of it graphically really bad.
The first thing I need to get is the FL SDK so I sign up with Adobe and get the required files and bit and bobs. I also open up a few torrents on the net to get what I want but it comes down the wire as German SDK so that’s no good to me.
Eventually I get the entire SDK (Trial) for FL 1.1 and 2.0 and am left looking at a hefty price to pay for the Flash 8 Pro IDE when the 30 days expire
Interview with David Gosen part 2 online
October 6th, 2006 by Arjan Olsder Posted in People | No Comments »
MobileIndustry.biz just posted their part 2 of the interview with I-Play’s CEO David Gosen.
24: The Mobile Game wins BAFTA
October 6th, 2006 by Arjan Olsder Posted in Game Awards | No Comments »
I-Play can celebrate yet another victory as they are announced winners of the BAFTA awards 2006. 24 was selected over many other contestants like Diner Dash and Who Wants To Be A Millionaire by readers of The Sun Weekend Edition.
A touchy mobile
October 6th, 2006 by Arjan Olsder Posted in Smartphones & Tablets | No Comments »
Ever asked yourself why there isn’t a mobile phone which is just a touchscreen? Ow wait, there is one from BenQ!
Player X and Fremantle continue to expand
October 6th, 2006 by Arjan Olsder Posted in Brand Licensing | No Comments »
Player X just listed yet another TV show to it’s range of successful mobile games as it announced it will sell “Sale of the century”. Support for this title is a bit remarkable as the show has been broadcasted a real long time ago which might mean that a big part of the mobile games will probably not recognize it directly.
"Our partnership with Player X will extend the Sale Of The Century brand presence to masses of fans familiar with the show as well as a much broader base of consumers who are simply looking for a fun and interactive game to play on their mobile phones," said Dominic Burns, Vice President, Licensing, UK, FremantleMedia Licensing Worldwide.
"This is the latest in a line of FremantleMedia TV gameshows that we have brought to mobile and Sale Of The Century is a classic of its kind. We’re confident that Sale Of The Century will follow this proud tradition," said Tony Pearce, Player X CEO.
The game will host 400 unique questions to test the consumer and be targeted at Europe and Australia.
Interview with I-Play’s David Gosen part 1
October 6th, 2006 by Arjan Olsder Posted in People | 3 Comments »
MobileIndustry.biz sat down with I-Play’s CEO David Gosen. Following the recent press releases and gossip in the industry, MI focuses on the business side of things.
Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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