Author Archive
Asia makes 38% of the downloads
June 26th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »
Juniper Research announced the Asia Pacific region is and will remain the biggest in the total number of downloads in the mobile games area. Juniper expects the worldwide sales for this year to pass the $ 3 billion mark and expect a growth to $17.5 billion by 2011.
The Asia pacific is leading the revenues by generating 38% of them. The main driver for this would be the low price level per mobile game. The numbers two and three in the list in respective order are Europe, 31% and North America with 22%.
Kosei Ito about Final Fantasy Mobile
June 20th, 2006 by Arjan Olsder Posted in Games | No Comments »
Gamasutra published an interesting interview with Kosei Ito about upcoming Square Enix titles that will hit the market later this year. The interview’s focus is on the U.S. market, but we hope these titles will also come available in the EU.
Games Go Mobile 2006: EA’s lineup
June 19th, 2006 by Arjan Olsder Posted in Brand Licensing | No Comments »
During the Games Go Mobile Conference, Mitch Lasky (Senior VP EA), announced their new lineup of games including Medal Of Honor, Battlefield and Spore. EA want’s to get more grip on the mobile market with their goal to rapidly become the market leader in mobile. The best way to do this would be by using their own IP to the fullest. In the same line, Mitch Lasky mentioned possible new released for the Need For Speed and Socom ranges. Socom isn’t an EA title, but the purchase of Jamdat did make this IP available (just like Tetris). Next to this, EA will remain publishing original mobile games as well to keep the creativity flowing trough the market.
Games Go Mobile 2006: EA to go B2C
June 19th, 2006 by Arjan Olsder Posted in Games | No Comments »
During the Harris Nesbitt 2006 Games Go Mobile conference a few days ago in New York, EA’s senior VP Mitch Lasky announced that EA will start selling it’s mobile games directly to consumers. To support this move to bypass the classic channels, EA will release a series of applications for desktop, console and mobile targeted communities. Mitch Lasky demonstrated this by showcasing a desktop application in which the consumer buys a game and can drag it to his mobile phone. Also EA will pressure cross marketing by using their current marketing and packaging possibilities which would mean the mobile versions will probably be promoted in regular product packaging.
Games Go Mobile 2006: THQ to distribute Disney’s Pixar and HBO games
June 19th, 2006 by Arjan Olsder Posted in Brand Licensing | No Comments »
THQ Mobile’s president Doug Clemmer announced their plans for the near future. THQ will focus more on casual mobile games and getting in big licenses from World Wrestling Entertainment Inc, Disney/Pixar and HBO amongst others.
THQ also gained the worldwide rights to develop and distribute games from Disney’s Pixar movies. Adam Comiskey (THQ’s GM) commented these licensed games have always proved major successes with operators worldwide.
Games Go Mobile 2006: Digital Chocolate to focus on social gaming
June 19th, 2006 by Arjan Olsder Posted in Trends | No Comments »
Trip Hawkins, CEO of Digital Chocolate and founder of EA announced their focus is on social gaming. Trip Hawkins expects this direction will prove better then just pursuing big brands and bringing them to mobile. Examples of social play will be found in their new sports games where users can invite groups to play as well as trash talk to them via the game. Another example is where a user will play as a single and need to steer their character to a successful love life. Trip Hawkins hopes eventually this will lead to real life meetings between gamers.
Time to enter the “International Mobile Game Awards 2006”
June 16th, 2006 by Arjan Olsder Posted in Game Awards | No Comments »
Supported by sponsors like NVidia, Nokia, Adobe, Texas Instruments and the Movida Group, the IMGAwards 2006 are blasting off again after another successful show at 3GSM earlier this year.
Submissions are requested from all over the globe as the IMGAwards is all about original mobile game. Creativity is important and the IMGAwards is aimed at rewarding it, giving both the industry giants as well as hobbyists an equal chance to steal the show.
This years prices are split into “Most Innovative Game”, “Best Interactive Experience” , “Excellence In 3D”, “Best Use Of Connectivity” and of course “The Grand Prix”. Cash prices are available in all categories with additional prices for student entries ranging from new handsets to paid trips to 3GSM 2007 in Barcelona.
All entries should be send in before September the 11th. The shortlist of the 20 finalists will be announced on September the 20th. The 26th of January, the entered concepts should be finished products. The final judging and ceremony will be held during the 3GSM event in Barcelona at the 14th of February.
Commodore International and the Content Factory’s JV
June 14th, 2006 by Arjan Olsder Posted in Companies & M&A | No Comments »
Commodore International announced a new joint venture with Amsterdam based The Content Factory worth
Review: Ninja vs. Sumo (publishers wanted)
June 13th, 2006 by Arjan Olsder Posted in 1 | No Comments »
It took them some time, but Itch Design finished their work on Ninja vs. Sumo today. The minute the game starts, you can already see the amount of attention this small studio puts into creating a game as you are welcomed by a cool, fully animated menu.
The game resembles the good old Dr. Mario, but with some added game elements. When you start the game, you have to select wetter to play as the Ninja or the Sumo. You battle against your opponent by playing away all the opponents characters in Dr. Mario style. Just like the real arcade fighters, your or your opponents health decreases based on the moves you make.
Ninja vs. Sumo is a great accessible game for all ages to kill those ten minutes in the train or those boring lessons at school.
Ninja vs. Sumo is available for exclusive publishing. Please contact ZizzleMedia.
Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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