Archive for the ‘Trends’ Category

GetJar Passed 400M Downloads, Shows Survey Results

March 30th, 2009 by Arjan Olsder Posted in Trends | No Comments »

GetJar announced that it topped 400m mobile app downloads, and in the last month saw a 200% increase iyear-on-year. The company also released survey results taken from over 15,000 of its users, revealing global changes in consumer behavior.

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Gameloft Goes Touch Screen

February 12th, 2008 by Arjan Olsder Posted in Trends | No Comments »

GameloftGameloft has announced to focus more on Touch Screen devices the coming time. The company prepared the first 15 mobile games, and eventually the whole portfolio will follow.

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Mobile Phone Remains Casual Gaming Platform

December 19th, 2007 by Arjan Olsder Posted in Trends | No Comments »

ParksassociatesResearchers at Park Associates have indexed the mobile gaming expectations under consumers, leading to the conclusion that consumers still expect only a casual gaming experience when picking up their mobile phones.

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MonsterMob goes on discount

November 3rd, 2006 by Arjan Olsder Posted in Trends | No Comments »

MonsterMob has been starting to offer discount games at 1,50 UKP. The budget range kicks of with 15 simple non branded games.

"We’re really excited about this launch," said Matt Meads, MobGames manager. "We hope to see mobile gaming establish itself amongst the mainstream platforms during the next couple of years. There are some great games out there, and we’re confident that once consumer awareness grows, mobile gaming will really take off. Hopefully the MobGames value range will encourage gamers to experiment," he added.

Games Go Mobile 2006: Digital Chocolate to focus on social gaming

June 19th, 2006 by Arjan Olsder Posted in Trends | No Comments »

Trip Hawkins, CEO of Digital Chocolate and founder of EA announced their focus is on social gaming. Trip Hawkins expects this direction will prove better then just pursuing big brands and bringing them to mobile. Examples of social play will be found in their new sports games where users can invite groups to play as well as trash talk to them via the game. Another example is where a user will play as a single and need to steer their character to a successful love life. Trip Hawkins hopes eventually this will lead to real life meetings between gamers.

Mobile games take a step forward

October 4th, 2005 by Arjan Olsder Posted in Trends | No Comments »

The Sims 2 mobile game tries to emulate the PC version
Games on mobile phones have come a long way since Snake or endless knock-offs of arcade classics such as Asteroids and Space Invaders.
Now many of the big name titles first created for consoles and PCs are turning up in shrunken versions for handsets that an increasingly large section of the population own. Read on …

Interview: Lincoln Wallen, EA Mobile

September 30th, 2005 by Arjan Olsder Posted in Trends | No Comments »

Electronic Arts has been described as the 800-pound gorilla of the videogames market – with revenues of well over $3 billion and a range of perennially successful game franchises that are the envy of all of their competitors. In the mobile space, however, EA is still feeling its way cautiously – but as mobile hardware improves, so too does the potential for involvement from a traditional videogames publisher, the firm believes.
We sat down with the CTO of EA’s Mobile division, Lincoln Wallen, to find out more about how the company views the mobile space, how committed it is to the area, and how it hopes to bring the legions of FIFA, Madden and Need for Speed fans on board with its wireless gaming efforts. Read on …

Video games outsourced to India

September 27th, 2005 by Arjan Olsder Posted in Trends | No Comments »

Give people two weeks to learn "fun"
FORGET ABOUT outsourcing your call centres to India, the video games industry is outsourcing the whole show with low wages and an abundance of programming skills making the country an attractive place to develop games. Read on …

Video games become another Indian offshoring skill

September 27th, 2005 by Arjan Olsder Posted in Trends | No Comments »

Rajesh Rao, a 34-year-old businessman, spends a good part of his workday playing video games on his mobile phone. He also insists his new employees spend their first few weeks doing the same.
He’s not a flippant amateur refusing to grow out of his childhood. Instead he’s part of a small breed of entrepreneurs trying to make India the world’s studio for developing games on mobile phones, computers and consoles. Read on …

VIDEO: Tokyo Game Show 2005: Massive 3G Mobile Display

September 19th, 2005 by Arjan Olsder Posted in Trends | No Comments »

Packed with international game and console makers out to show the press and public just what they can do, the Tokyo Game Show opened yesterday for a three-day run at Chiba’s Makuhari Messe Convention Center. Eager to showcase their mobile gaming platforms, DoCoMo set up a giant booth splashed in black paint over yellow for a "street style" look. Multiple mobile play stations circling the entire area had event goers lined up ten deep to try out mobile games like Monster Hunter, Sonic, Gundam, and many more. Everyone who plays a game receives different free collectible badges that fit into a DoCoMo badge folder — also free — guaranteeing big crowds here. Last year DoCoMo enjoyed great success with a similar system that handed out collectible cards for each game. Read on …






Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.


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