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Archive for the ‘Platforms: iOS’ Category

Myndplay Controlling iOS and Android with the Brain

May 16th, 2012 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS | No Comments »

Neurosky has released a new device for PC, Mac, iOS and Android called MyndPlay. Myndplay allows developers access to raw brainwave data, giving them the power to alter the experience depending on how the gamers experiences the game itself.

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Apple ‘Launched’ iPad 2.4

May 6th, 2012 by Arjan Olsder Posted in Platforms: iOS | No Comments »

While The New iPad launched, it seems Apple also launched a totaly new iPad 2 16GB. During the presentation, Apple said it would remain selling the iPad 2 16GB model next to the New iPad. It didn’t say it had actually improved the iPad 2 hardware in the new 2.4 model.

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Dropbox Alters iOS SDK Following Apple’s Complaints

May 2nd, 2012 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Dropbox has announced changes to its SDK for iOS developers. The sudden update follows on the news that Apple disallowed several apps with the Dropbox SDK from entering the App Store.

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RedicalFlow, Development without Coding

April 19th, 2012 by Arjan Olsder Posted in Platforms: iOS | No Comments »

RadicalFlow is a new project on Kickstarter that should allow prosumers to develop their own app. It should be as easy as putting content into the CMS and testing the end result. A bit too easy, or the last possibility to flood the App Store?

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iPad Mini is Coming!?

April 17th, 2012 by Arjan Olsder Posted in Platforms: iOS | 1 Comment »

The iPad Mini has been rumoured to launch multiple times over the past years. The past weeks however, rumours have reached a new all-time high as Apple should have 6 million of them ready to sell in Q3.

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Testing Windows 8 Touch Apps on the iPad

April 13th, 2012 by Roelof Posted in Platforms: iOS, Platforms: Windows Phone | No Comments »

Of course, there are sub-€300 touchscreen monitors in the market, but most of them have a huge problem when it comes to supporting Windows 8. They are mostly based in IR detection which is limited to two fingers while Windows 8 certified monitors need to support five fingers. While those are more expensive, there’s a solution on the iPad.

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Temple Run Passes 1 Million Android Downloads

April 9th, 2012 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS | No Comments »

With over 45 million downloads on iOS, the game Temple Run from Imangi Studios has been very successful on iOS. Now, the game is taking charge on Android and yesterday it passed its first million downloads.

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iOS 4X More Profitable Than Android for Google

March 29th, 2012 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS | No Comments »

Google and Oracle are currently facing off in a legal battle, which is providing us with some interesting statistics. One of them being the business iOS and Android pull in for Google.

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Angry Birds Space Outsells The New iPad

March 26th, 2012 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: iOS | No Comments »

A title like that isn’t hard to make of course, given the number of devices the newest title from Rovio can be bought upon, but selling 10 million downloads of a single game in three days remains impressive.

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Localytics: 6% of iPad App Sessions on 3G/4G

March 26th, 2012 by Arjan Olsder Posted in Platforms: iOS | No Comments »

With over three million new iPad’s sold in three days, Apple proves it is still dominating. We visited a local Dixons at midnight to check the interest in the 4G version of the iPad and found out 28% of the people wanted one.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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