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Sim Tactics

November 9th, 2006 by Arjan Olsder Posted in Other news | No Comments »

1gbsimSome news on the sim card front entered our mailbox today as Samsung announced the birth of a sim card with one GB of storage. Since most phones can only store contact data, this is a feature for the true power user. On the other hand, the operators can install a host of services on there. I guess for real good use we just have to wait for one of the vendors to bring us a phone that can utilize the sim memory better.

On the other hand, French operator Bouygues might be an interesting partner. They have just teamed up with Sandisk to tie content DRM’s to a sim card level where consumers can’t use the content without the correct sim inserted to the device. To bad Sandisk doesn’t do the 1GB trick yet

Namco get’s Mr. Do!

November 9th, 2006 by Arjan Olsder Posted in Brand Licensing | No Comments »

Aruze and Namco announced a cooperation to bring Mr. Do1 and Mr. Do’s Castle to North America. Namco is announced to do all localization for the titles. Namco expect to have the titles hitting the market around the summer of 2007. If the deal is successful, it’s expected that Aruze will also bring other Universal arcade titles to Namco.

Rockpool selected to develop for Sega

November 9th, 2006 by Arjan Olsder Posted in Games | No Comments »

More news on Sega today as rockpool is announced as strategic partner for developing Sega’s latest games. Rockpool will take care of development, porting, Q&A and certification of the games.

Rockpool’s managing director, Paul Gouge commented, “We’re very proud to have been selected by such a phenomenal company as Sega and we’re excited to be a key part of their further advance into Mobile. Sega brands are the part of this history of the gaming industry and we’re delighted that they chose Rockpool as the developer most capable of delivering their objectives”.

Sega UK’s managing director, Alan Pritchard added, “The expansion to mobile is a key strategic move by Sega and we selected a company that can deliver games that are worthy of such massive brands. The team at Rockpool are the best-in-the-business and we have no doubt that they’ll help us mirror our success in the console world to the mobile platform.”

At the same time, Gamasutra notes down that Sega announced to be looking for two or more strategic acquisitions of mobile game developers. It’s clear these guys have money to spend.

Something new from O2 & Pocket Gamer

November 9th, 2006 by Arjan Olsder Posted in Games | No Comments »

O2 and Pocket Gamer have announced a partnership where Pocket Gamer will make available shortcodes to download mobile games directly off the O2 deck.

Steel Media MD Chris James said: “We are proud to be working with O2 to provide this information, which will appeal to consumers and the industry alike. The weekly music charts caught the public’s imagination for decades, and there’s no reason why snack-priced mobile games should be any different.”

O2’s head of games Anthony Douglas explained: “We’re delighted to be working with leading mobile games editorial site Pocket Gamer, who will be exclusively publishing O2’s Top 10 sellers. Through this chart we aim to stimulate the sales of mobile games and guide consumers towards the best and most popular titles out there. By listing the Top 10 sellers and hottest new releases on a weekly basis, we hope to provide a useful and timely guide to the best in mobile content.”

Sega Europe to go direct

November 9th, 2006 by Arjan Olsder Posted in Brand Licensing | No Comments »

Sega Europe announced it will bring most of it’s new titles directly to market. They did the announcement in Mobile Entertainment Magazine where Sega UK MD Alan Pritchard it’s new titles. The business with Glu will not come to a direct halt though as Glu has received a license for three more Sega titles. Also the announcement said Sonic sales have reached a staggering 700,000 units to date. First titles to launch will be Medieval, Total War and Football Manager Quiz.

It’s Jail Time! (former Gizmondo exec)

November 9th, 2006 by Arjan Olsder Posted in People | No Comments »

Enzo5Sorry for being so late with this news. Windows broke down on me yesterday when I had nearly written it all down.

One of the industry’s longest running soaps seems to come to an end as Bo Stefan Eriksson has been sentenced to thee and a half years of jail time in California.

Enzo1The whole story started off when Stefan was involved in the startup of Gizmondo (I still have the T-Shirt), a handheld console with mobile connectivity features. The Gizmondo was by many expected as the successor to the N-Gage. Not long after Gizmondo started, rumors spread around the net about shareholder intimidations and other organized crime. True or not, the whole thing ended in a bang

Interview with Rockpool

November 8th, 2006 by Arjan Olsder Posted in People | No Comments »

MobileIndustry.biz has released an interview with Paul Gouge, MD at Rockpool games. It’s a good interview which explains more about the launch of a subsidiary company called SoGoPlay which targets the online market of casual games.

Carnival of the Mobilists #52

November 8th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

All About Symbian is this week’s host of the carnival of the mobilists. Another good job on selecting the industry highlights!

Willingness to pay

November 8th, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

The guys over at QB have extracted some nice details from a business wire article about technology consumers and their urge to spend money on entertainment. Amongst other details, it shows technology consumers spend 28% more on mobile games then average consumers of their age.

Amobee about ad-funded content

November 8th, 2006 by Arjan Olsder Posted in Ad Funded Gaming | No Comments »

Amobee Media Systems have put up a press release at earth times in which they discus the success rate of advert gaming. They have researched ad funded software versus full price on various operator decks and discovered that for every one full price sale, the ad funded version get’s downloaded fifty times. Even though the consumption is 50 times higher, revenues for the developer seem to be only four times higher. This can mean a few things; The consumers download a lot of games, but don’t really play them or the games in the portfolio aren’t played as much as a full price game due to the fact that the consumer might get bored more easy by the ad’s in comparison to a consumer who has an ad free version of the game. Nevertheless, in the end it earns more money!

“There’s a limit to how much we can expect consumers to continuously increase their spend on new content services,” said Eden Zoller, Principal Analyst with Ovum’s Consumer Practice. “This has the potential to impact the growth of data ARPU, which is critical in markets where voice ARPU is declining. In this context driving revenues from mobile advertising is important, but you will only succeed if ads are relevant and contextual – and permission-based.”

Zohar Levkovitz, CEO, Amobee Media Systems, said: “Mobile is the last remaining medium in which the user bears the full weight of payment – a situation that will ultimately stifle growth. Ad-funding the mobile business has the potential to create new revenue streams for operators and content providers, and to deliver an innovative, targeted and measurable advertising channel for brands. Yet consumer acceptance is the key to success, and we firmly believe that the subscriber must see a concrete benefit in terms of the cost and quality of mobile content.”

For mobile games, Amobee doesn’t work with ad wrapping like Greystripe does, but they work with an API. This does mean more work for the developer as special builds have to be created, however it also means that ads are shown during loading periods and other idle moments inside the game. The system allows the users to directly initiate transactions from inside the game.

Karl Woods, Vice President Sales and Marketing at Kiloo, said: “Amobee-ready games will dramatically increase the number of downloads through subsidized games, helping generate new revenues. The ease and simplicity of integrating The Amobee Media System and the intelligence generated on user behavior, for example number of game plays after download, average length of time spent on a level and on an ad, or level reached, provides us with the ability for deep user analysis and the ability to create better games.”

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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