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How about ringtones…

November 2nd, 2006 by Arjan Olsder Posted in 1 | No Comments »

Video category added

November 2nd, 2006 by Arjan Olsder Posted in 1 | No Comments »

Lately we have been posting a lot of video content on the blog that is mobile related, but mostly just for fun. To make sure the archives don’t get to messy, I have added a video section.

Mobile 3D music to improve gaming

November 2nd, 2006 by Arjan Olsder Posted in Games | 1 Comment »

Ex B&O chief Anders Knutsen is planning to storm the market of mobile games by introducing a technology that generates 3D audio on the handset. In an interview with Tech Digest, Anders tells more about his plans and strategy.

MobileMail to acquire Tracebit

November 2nd, 2006 by Arjan Olsder Posted in Companies & M&A | No Comments »

I had to hold off the news for a bit, but now it’s official that MobileMail is intending to acquire Tracebit AB. Both companies have signed a letter of intent. QB has published the full details of the deal.

What to do about nasty phones

November 2nd, 2006 by Arjan Olsder Posted in 1 | 1 Comment »

Boost Premium advert

November 2nd, 2006 by Arjan Olsder Posted in 1 | No Comments »

NPD: Why do you buy?

November 2nd, 2006 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Our friends at QB found in one of the latest NDP Group studies, the results of why certain age groups are triggered into buying a mobile game.

“Those aged 13-17 cited free trials as the biggest factor, 18 to 24 year olds said they were influenced by game title, adults in the 25 to 34 category cited positive reviews, and consumers 35 and older cited price as their top rationale.”

Mark Ollila from TelcoGames to Nokia

November 2nd, 2006 by Arjan Olsder Posted in People | No Comments »

Today we found an email saying Mark Ollila, who you all probably know from TelcoGames, is now picking up an executive role in Nokia’s gaming department.

"Joining Nokia during the final strategic developments of Nokia’s next generation mobile games platform launch is a unique challenge – where new social and connected technology benchmarks and consumer experiences are being delivered for the first time to the mobile entertainment market," Ollila commented. It’s these kinds of progressive developments that form new cultures and greater opportunities for our industry, which I am delighted to be involved in."

More about game controls

November 2nd, 2006 by Arjan Olsder Posted in Smartphones & Tablets | No Comments »

Do you all remember the post we put up in regards to control issues in fighting games merely two days ago? Yesterday, by coincidence MobileIndustry has put up a more general editorial about game controls on mobile devices.

The Gamejump experience

November 1st, 2006 by Arjan Olsder Posted in Ad Funded Gaming | 1 Comment »

I have to admit, before doing the interview with Michael Chang, I didn’t spend any time actually using the GameJump platform which meant I only knew the theory about it and what I could see by browsing around. So today I have spent some time to find out more about the consumer experience and the developer side of things.

After entering the site, I went directly to the registration area. I spent much time in the past, browsing the catalogue so I figured I could skip that part. The registration went really fast and easy. Two thumbs up for that! About two minutes after registration, I was already at the point of downloading my game Yokiyo from Orange Pixel.

The download went smooth. Since I’m based in the Netherlands, I could not select to receive the download via SMS and so I entered the wap url myself. No big problem as the url was easy to type and tiny in size. The site also gave me the option to download jad and jar files. A good option for the more experienced user I recon, though do we really want to make users this smart about how to install games manually? Well the games are free anyway

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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