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SNK’s Fatal Fury to hit the mobile during Q3 2006

August 2nd, 2006 by Arjan Olsder Posted in Brand Licensing | No Comments »

Hudson Entertainment announced their plans to release the well known fighting game Fatal Fury, originally developed by SNK for the Neo Geo system,  to the mobile phone in Q3 of 2006. Fatal Fury Mobile will be based on Fatal Fury 2 and will be launched on J2me and Brew handsets. “It is our distinct pleasure to bring this much loved SNK fighting game to cellphones.” Said John Greiner, president and CEO of Hudson Entertainment. “It is quite impressive how all the action-packed essence of the classic title fits on a small device. It serves as a great compliment to our library of games”.

Player One Sports Division launch

August 2nd, 2006 by Arjan Olsder Posted in Companies & M&A | No Comments »

With the massive success of their sports games in mind, UK based Player One announced their launch of a dedicated sports division. The new division will not only take care of game production around sport events, but will also make available an offering of other mobile entertainment products like wallpapers, ringtones and more to boost sales.

Ayrton Senna license for Meantime Mobile Creations

August 2nd, 2006 by Arjan Olsder Posted in Brand Licensing | No Comments »

Meantime Mobile goes pole position as they scored the license to Ayrton Senna and the Senninha character. They expect to soon launch a series of games starting with Ayrton Senna Pole Position and Senninha Racing.

The adWRAP experience of HandyGames

August 1st, 2006 by Arjan Olsder Posted in Ad Funded Gaming | 1 Comment »

Following up on our previous post featuring the deal between Greystripe and HandyGames, we have spoken to HandyGames CEO Christopher Kassulke himself about how the system works.

[Arjan] The Greystripe idea of providing free games to consumers sounds really great, but can you explain where we can expect your ads are to pop-up?

[Christopher] Depending on the game it will pop up. Of course in the beginning of the game and partly also between the game sessions.

[Arjan] So we can conclude the adWRAP itself pauses the game and continues after displaying the ad?

[Christopher] Depending on the game and what we / or the customer want.

[Arjan] Greystripe announces on it’s website that the advertising is latterly wraped around the game. We expect this influences filesize to some extend. How did HandyGames cope with this as Greystripe announces no changing to the games is needed?

[Christopher] Filesizes are not the big issues cause HandyGames always take care about that. For developers with huge filesizes that might be a problem.

[Arjan] Are there plans to also start supporting ad-subsidizing your games on the DoJa platform?

[Christopher] We are currently not planning to use it in DoJa Games. Perhaps that’s changing in the near future.

[Arjan] What everyone of course likes to know, are revenues comparable to the regular purchase systems we know, or is it performance based?

[Christopher] Of course we don’t have any real figures currently. But it is performance based if the game is used more often we are getting more revenues. That’s very good for our kind of games like Townsmen or Spellboys that you play very often.

[Arjan] So this means every game is a connected game as the adWRAP needs to sync it’s data with the adWRAP server. Aren’t you afraid users will get fed up with high bills for data usage?

[Christopher] in several countries the operators don’t charge airtime or airtime is included in the package. Yes there might be some costs for the endcustomers but not significant ones. We are not downloading whole games etc.

[Arjan] Any final words about your experience with adWRAP?

[Christopher] We see adWRAP as good chance to attract new customers and we can generate extra revenues beside the operators. If a customer like the game and play it very often we will also generate significant revenues. So just ask me in half a year if it’s a successful way of offering mobile games.

[Arjan] Thanks for your valuable contribution.

Ten tips for developers

August 1st, 2006 by Arjan Olsder Posted in Games | No Comments »

Businessweek posted an interview with Pocket Gamer on what to do to create a great game. The interview is loaded with good examples and really shows the care and attention needed to create a good point of reference to developers. They also tag down many heard complaint from consumers I experienced myself like unclear interfaces and non-nutritive buttons. We can only conclude this post is a must read.

Gameloft receives Mobile Games Studio Award

August 1st, 2006 by Arjan Olsder Posted in Game Awards | No Comments »

Gameloft has done it again. This time, they bring home the “Best Mobile Studio” award at the 2006 Develop Industry Awards during the Develop Conference in Brighton. The “Best Mobile Studio” was the only award that night, meaning Gameloft was the overall mobile winner at a distance. Gameloft reacted with pride to their victory and highly values the meaning of the award. “The award means a lot to us, knowing the passion and the amount of effort put in by everybody within our company to create the best possible games and to bring them to the market.” Said Alexandre Tan, country manager of Gameloft for the UK.

MOTOGames launched in China

August 1st, 2006 by Arjan Olsder Posted in Other news | No Comments »

Motorola announced it’s release of the MOTOGames virtual hypermart for the Chinese market. MOTOGames informs the consumers about games and allows them to download and run demo versions. Downloading can happen both from the mobile phone and from the PC. The first device to support the MOTOGames hypermart is the Motorola E680g. This device is also optimised to support online games from publisher Shanda next to the regular J2me games.

Greystripe and Handygames go ad-subsidized

August 1st, 2006 by Arjan Olsder Posted in Ad Funded Gaming | No Comments »

Greystripe and HandyGames announced a cooperation to offer games from the HandyGames catalogue for free to consumers. The games will be ad-subsidized using Graystripe’s adWRAP solution for mobile games. By using adWRAP, the games will sync up with the adWRAP servers and collect advertisements which will be shown on the phone. HandyGames will fit 28 games (just about the whole catalogue) with the adWRAP solution. Christopher noted; “We’re excited to introduce a collection of our most popular mobile games to a wider audience and give consumers free access to mobile entertainment. Graystripe has found a revolutionary way for the mobile games industry to move to a new level and help game publishers open up new revenue streams”.

ME Awards: Gaming nominees

July 31st, 2006 by Arjan Olsder Posted in Game Awards | No Comments »

The ME Awards 2006 are coming along pretty fast now, so in the latest issue of Mobile Entertainment Magazine, the nominees where listed for the upcoming award show. In the mobile gaming sector, there are two categories;

Best Mobile Game Developer
– Rockpool
– Digital Chocolate
– Mr. Goodliving
– Distinctive
– Morpheme
– Infospace

Best Games Publisher
– Glu
– I-Play
– Gameloft
– Hands-On
– EA
– THQ

The award show will be held at the Royal Garden Hotel, Kensington in London at the 19th of September.

THQ’s Q2 numbers

July 29th, 2006 by Arjan Olsder Posted in Companies & M&A | No Comments »

Yesterday, THQ announced their Q2 numbers for 2006. Overall the company seems to do pretty good even though it had a 12 million Euro loss. Our sector, wireless, seems to face some problems of the problems. The 6.5 million Euro turnover in Q2 last year has shrunk to 5.5 million Euro. According to MoCoNews who was in the conference call, the difference is explained by the massive Star Wars license THQ launched in Q2 last year, meaning their expected 10% growth on average was still sustained.

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Disclaimer:

Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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