VCs embrace mobile gaming
August 9th, 2004 by Ashu Mathura Posted in Companies & M&A | No Comments »
New mobile gaming rage offers opportunity for deals. After years of virtually ignoring the gaming industry, venture capitalists are finally ready to play.
Mobile gaming is catching fire, thanks to the explosion of color phones and the desire by carriers to charge for services other than voice. Although mobile gaming is more prevalent in Asia and Europe, several U.S. startups are making a serious play to become the Electronic Arts Inc. of the mobile world. And VCs want in.
So far this year, Jamdat Mobile Inc., of Los Angeles, has filed to go public; Mforma Group, Inc., of Kirkland, Wash., has raised a $44 million round; and Sequoia Capital and Kliener Perkins Caufield & Byers, both of Menlo Park, have funded EA founder Trip Hawkins in a new venture dubbed Digital Chocolate Inc., based in San Mateo. Most recently, San Mateo-based Sorrent, Inc. has raised $20 million, led by BA Ventures, of Foster City. Three other Peninsula investors — New Enterprise Associates of Menlo Park, Globespan Capital Partners of Palo Alto and Sienna Ventures of Menlo Park — also played a role. More …
THQ signs Pixar deal for movie-themed content
August 6th, 2004 by Ashu Mathura Posted in Games | No Comments »
THQ Inc. has signed an exclusive deal that gives the independent game publisher interactive rights to four upcoming Pixar Animation Studios animated films.
Under terms of the agreement, which begins in 2006 with the release of Pixar’s first wholly owned feature film, THQ will produce movie-themed games for wireless devices as well as personal computers and home video game consoles. THQ’s “Finding Nemo,” produced under a current agreement with Pixar and Disney, launched last year across multiple platforms to become the top-selling children’s game of 2003. More …
MobileScope appoints Mr. Jeffrey Lapin to the supervisory board
August 6th, 2004 by Ashu Mathura Posted in People | No Comments »
Wireless entertainment publisher Mobile Scope announced today that the company shareholders confirmed the appointment of Mr. Jeffrey Lapin to the Mobile Scope supervisory board. Mr. Lapin is an experienced interactive entertainment industry executive and until recently was the Chief Executive Officer and a Director of Take-Two Interactive Software. More …
Elliot de la Valiere on the rise of the Russian machines
August 5th, 2004 by Ashu Mathura Posted in Analysis & Editorial, Trends | 3 Comments »
Today more and more companies chose to oursource their (mobile) game development to other countries in the world. Typically Russia, China and India come to mind. Also at Overloaded I get a lot of emails (daily) from companies offering these services. Recently Elliot de la Valiere send me his views and insights on what is happening and gave me permission to share this with the rest of the world. Have fun reading it, Ashu
U.S. and Japanese game publishers, (who fund and distribute video games) are dominating the world’s market of gaming consumers, which now stands at around $14 billion in sales. California game developers are currently the major producers of the games. 30% of all of this money currently goes to Electronic Arts, the world’s biggest game publisher and the video game maker behind popular games such as Harry Potter and the Sims.
However, outsourcing of video-game production is starting to be done in places like China, India, and Russia & Ukraine. The part of a video game that is easiest to outsource is the art.
The part of the development process that is the most difficult to outsource, or to offshore,
is the actual programming and design of the interaction and characters in the game; these tend to be done in-house because they require frequent and dynamic specification adjustment, which requires close supervision.
Electronic Arts, is still not using any foreign game development firms, but Activision (U.S. #2) is already starting to consider Russian game development firms, and the French game publisher Ubi Soft has opened two studios for developing games in China.
The main players have confusing arrangements in the gaming industry. Usually independent game development firms work together with a game publisher (example Epic Games & id Software). While the game publisher funds, markets and distributes the final game. But often game publishers vertically integrate, by buying or creating their own development firms, and work as one unit.
Example 1, Electronic Arts, a game publisher, purchased Criterion Software Group, the UK-based game developer of Burnout driving game.
Example 2, Microsoft is a game publisher, who also owns the Bungie game development firm, and funds, develops and markets the game Halo. (Ditto for Sega’s Sonic Team and Infogrames, which own game development firms.)
Lastly, some independent game development firms also act as game publishers for their own games. Blizzard Entertainment is a game developer that also internally finances the marketing and distribution of its games without having to work with big publishers like Infogrames or Electronic Arts.
Russian and Ukrainian game development firms are starting to emerge onto the world market. Two of the most successful Russian firms are Akella(developed “Sea Dogs” the “Pirates of the Caribbean”/for Disney) and Nival Interactive, (created the World War II strategy game “Blitzkrieg.”) Both sold hundreds of thousands of copies in Europe and North America.
Other Russian game development firms are:
– Turbine Entertainment /Middle Earth Online, which created Orcs.
– K-D LAB, which developed the strategy game “Perimeter”, which was, in turn, marketed and distributed by 1C, winning “Best PC Game” and “Best Game Design” at the 2004 Russian Game Developers Conference.
– Lesta Studio, which developed “The Entente: World War I Battlefields”.
– Target, which developed “Battle Mages”.
– Ukrainian development firm, GSC Game World, created “STALKER: Shadow of Chernobyl”.
Russian game development firms promote and sell their games to foreign game publishers, such as Activision. But they also sell their games to Russian game publishers, such as 1C, which is Russia’s #1 game publisher and Buka Entertainment.
Another Russian game development firm, PlayMobile, specialises in mobile gaming. PlayMobile makes games for Nokia and Siemens mobile phones.
Some Russian game development firms are not happy about being forced to work only through game publishers if they want to get their game out to the retail stores. Earlier this year, the game development firm, Gaijin Entertainment, based in Moscow, developed “Flight of Fantasy,” and won an award for best game without a publisher.
By Elliot de la Valiere
Owner of Dutch-Based La Valiere Systems
Nokia and THQ Wireless in WWE game
August 5th, 2004 by Ashu Mathura Posted in Games | No Comments »
Nokia and THQ Wireless, through a joint venture between THQ Inc. and JAKKS Pacific Inc., today announced they are working with the World Wrestling Entertainment
Indiagames to Bring Martial Arts Action with “Bruce Lee” to your Mobile Phone
August 5th, 2004 by Ashu Mathura Posted in Games | No Comments »
Indiagames Ltd., a leading Mobile entertainment developer, has entered into an agreement with Universal Studios Consumer Products Group to bring wireless content honoring the legacy of Bruce Lee to mobile phones. The wireless content for mobile phones will include Bruce Lee mobile games, wallpapers, screen-savers, ring tones, voice ringers, and alerts. More …
IN-FUSIO RAISES $27 MILLION
August 5th, 2004 by Ashu Mathura Posted in Companies & M&A | No Comments »
Mobile Gaming Leader Furthers Expansion in U.S. Market, Firms Leadership Position in Europe with New Investment Headed by Insight Venture Partners
IN-FUSIO, the leading global game publisher and game services provider for mobile phones, today announced that it has raised $27 million in its latest round of financing. U.S. based venture capital firm Insight Venture Partners leads the funding, joining existing IN-FUSIO investors Banexi Ventures, Partech International, VPSA (formerly Viventures) and Innoven Partenaires.
The capital raised will help to further secure IN-FUSIO’s leading market share position in Europe, as well as its growing presence in the U.S. mobile gaming industry. More …
Mobile Phone Gamers Outraged
August 3rd, 2004 by Ashu Mathura Posted in Games | No Comments »
Id software recently announced requirements for the greatly anticipated Doom 3, and outraged mobile phone gamers with their lack of support for the popular gaming platform. The Mobile Phone Gaming Alliance (MPGA), which hounds gaming firms into producing games for mobile phones, reported that 65% of mobile phone users were “outraged”. Also, 55% were currently “outraging” people with mp3 ring tones during a movie. More …
THQ Wireless announces a partnership to publish 5th Cell Media’s titles in Europe and the Americas.
August 3rd, 2004 by Ashu Mathura Posted in Games | No Comments »
THQ Wireless will deploy 5TH Cell’s first three games; Siege, SEAL Team 6, and Mini Poccha to phone carriers, retail and THQ Wireless’ industry leading MADTAP mobile Internet portal. Siege gives the player the task of defending their castle against an evil enemy horde with story-based combat and a huge array of upgrades and game options available. SEAL Team 6 puts players in control of a highly trained squad of troops who must reclaim the office block which has been taken over by terrorists. Mini Poccha is a block based puzzle game with a twist, each block is filled with coloured water making an addictive and hugely challenging puzzle game. More …
Airborne Entertainment Completes $22 Million Financing Round Led by Insight Venture Partners
August 2nd, 2004 by Ashu Mathura Posted in Companies & M&A | No Comments »
Deal Underscores Airborne’s Leadership Position in the Rapidly Growing Market for Diversified Mobile Entertainment Products and Services
Airborne Entertainment Inc., today announced a $22 million round of financing led by Insight Venture Partners, with participation from existing and other new investors. This investment will step up expansion of new product lines and services in the mobile entertainment market, support the rollout of international distribution and accelerate strategic acquisitions. More …
Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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