Author Archive
The risk factor of playing games
June 6th, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »
Last year, Americans spent about $72 million downloading cell phone games. This year’s gross is expected to be in the $450-million range. Experts say this market may double each year until the next tech revolution comes along. More …
EA Games to Use Qualcomm Platform
June 3rd, 2005 by Arjan Olsder Posted in Companies & M&A | No Comments »
Electronic Arts Inc., the largest maker of video games in the U.S., will license Qualcomm Inc.’s operating system to grab a bigger slice of the $1.3-billion market for games played on mobile phones.
The growing popularity of wireless handsets as a game platform is luring investment from companies such as Walt Disney Co., Yahoo Inc. and THQ Inc. and may crimp sales for competitors such as Nintendo Co., which says it has no plans to put games on phones. More …
Fathammer Launching 16 Mobile 3D Games for the BREW(R) Solution
June 2nd, 2005 by Arjan Olsder Posted in Games | No Comments »
Fathammer, a leading publisher and developer of advanced 3D mobile game technologies and
games, today announced its support for QUALCOMM’s BREW solution. With its planned launch of 16 advanced 3D games developed for the BREW solution, Fathammer plans to become a major player in the North American 3D mobile games market in 2005. More …
EA and Qualcomm aim to bring games to cellular level
June 2nd, 2005 by Arjan Olsder Posted in Companies & M&A | No Comments »
Electronic Arts, the largest U.S. video game maker, was scheduled to announce on Wednesday an agreement with Qualcomm aimed at grabbing a bigger slice of the $1.3 billion market for games played on mobile phones.
The partnership will mesh games made by Electronic Arts with software developed by Qualcomm, a leading maker of chips that power cellphones, John Batter, the vice president for Electronic Arts’ mobile-games unit, said on Wednesday.
"It’s time for us to get involved," Batter said. "We saw the market developing in terms of consumer downloads." More …
Synergenix launches advanced mobile games on 3
June 1st, 2005 by Arjan Olsder Posted in Games | No Comments »
Synergenix Interactive AB, a leading mobile games publisher, will offer customers on 3, the UK’s first video mobile network, compelling high-end 3D games utilising Synergenix’ middleware mophun
Cellphone Game Industry Is Poised to Ring Up Big Sales
June 1st, 2005 by Arjan Olsder Posted in Research & Stats | No Comments »
One of the hottest-selling video games today doesn’t feature photorealistic graphics, multiple plotlines or a Hollywood cast of characters.
It’s "Tetris," an old-fashioned puzzle game that has sold more than 2 million copies via downloads on cellphones.
Mobile games like "Tetris" are poised for rapid growth after years of being a novelty business.
"The industry is still very small but it’s growing exponentially," said Mitch Lasky, chief executive of Jamdat Mobile Inc., a Los Angeles cellphone game publisher that recently spent $137 million to acquire Blue Lava Wireless, which owned the rights to sell Tetris on cellphones. More …
Profile: Ojom’s Killer Mobile Games
May 27th, 2005 by Arjan Olsder Posted in Companies & M&A | No Comments »
Ojom is a small company with a big parent company. A subsidiary of Verisign (yeah, that Verisign), Ojom has been making innovative games for the European market for years now. And as any US-based mobile geek can tell you, we in the States have been missing out on lots and lots of cool stuff. Pretty much everywhere else in the world has better cell phones, better services, more features, faster Internet access, and more. Within the US we’ve been tied to our SUV-like desktops or Miata-like laptops, and, quite frankly, we’d rather put on our iPod earbuds and isolate ourselves from everyone else rather than flash mobbing up to the platz for a group espresso. So perhaps a bit of background is warranted. More …
Gaming Industry Sees M-Commerce Opportunities
May 23rd, 2005 by Arjan Olsder Posted in Trends | No Comments »
A host of gaming developers are using the Electronic Entertainment Expo to herald the widespread availability of direct-download games for mobile phones, a sign that gaming could join digital music and other services at the forefront of the mobile commerce trend. More …
Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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