Logo
header

Archive for the ‘Location Based Gaming’ Category

Glu Tests Augmented Reality Gaming

February 5th, 2010 by Arjan Olsder Posted in Location Based Gaming, Marketing Strategies, Platforms: iOS | No Comments »

Glu With their latest release, Glu is putting Augmented Reality to the test. In their adventure game ‘1000: Find ‘Em All’, players are challenged to find virtual objects in a real world game.

Read the rest of this entry »

Gbanga Goes Beta

July 23rd, 2009 by Arjan Olsder Posted in Location Based Gaming | No Comments »

Gbanga Gbanga is a new framework for creating mobile LBS games. The system just went Beta in Switzerland and the first game to test it has been rolled out in Zurich where consumers are now hunting animals.

Read the rest of this entry »

The Saints Releases Get lost in Rotterdam

August 25th, 2008 by Arjan Olsder Posted in Location Based Gaming | No Comments »

Thesaints
A new mobile LBS game hits The Netherlands as The Saints released Get
lost in Rotterdam, a mobile game that allows players to discover this
Dutch city.

Read the rest of this entry »

Glu Licenses Build-A-Lot

July 23rd, 2008 by Arjan Olsder Posted in Location Based Gaming | No Comments »

Glu
Glu has announced a new licensing deal with casual games company
HipSoft. Their 2007 smash hit Build-A-Lot will now be converted to
mobile and published in America.

Read the rest of this entry »

eLBeS: “Location” in LBS gaming

May 14th, 2008 by Arjan Olsder Posted in Location Based Gaming | No Comments »

Nordicgame_5Markus Montola talked about the possibilities to be creative with the location in location based (mobile) games. One of the big problem is that nearly all games are more or less the same.

Read the rest of this entry »

eLBeS: Research Experience in LBS

May 14th, 2008 by Arjan Olsder Posted in Location Based Gaming | No Comments »

IpergAnika Waern from IPerG talked about research experiences in location based (mobile) gaming, including LBS games without coordinates!

Read the rest of this entry »

eLBeS: LBS roll-out held back by operators

May 14th, 2008 by Arjan Olsder Posted in Location Based Gaming | No Comments »

VisibillyKajsa Lundfall from Visibilly explained that there are a lot of technical obstacles when it comes to LBS gaming. Most of these obstacles are formed by the operators. Visibilly tries to bridge this gap.

Read the rest of this entry »

eLBeS: Malm

May 14th, 2008 by Arjan Olsder Posted in Location Based Gaming | No Comments »

Nordicgame_2The event was opened by Christian Dahl on behalf of the city of Malm

Boost Mobile Introduces First and Only Location-Based, GPS Games in the U.S

August 16th, 2005 by Arjan Olsder Posted in Location Based Gaming | 1 Comment »

Wireless entertainment and the material world today announced a new partnership that is providing Boost Mobile customers with a gaming experience like no other in the United States. Starting today, Boost customers are the first and only mobile phone users in the nation to be able to download and play location-based GPS (Global Positioning System) games on their wireless phones.

Boost Mobile has partnered with Blister Entertainment, a leading provider of location-based entertainment services, to introduce Swordfish(TM) and Torpedo Bay(TM), the first GPS-enabled Java(TM) games in the U.S. Boost customers can play both games now by downloading the applications directly from their Java(TM) technology-enabled Boost phone or from Boost LIVE (www.BoostLIVE.com). Each game costs $5.99 for the first month and $2.99 for each additional month. Read on …

Understanding and Innovation Needed for Location Based Games

August 15th, 2005 by Arjan Olsder Posted in Location Based Gaming | No Comments »

The mobile games industry did see a few early pioneers brave the location frontier with titles such as BotFighters from It’s Alive (now owned by Swedish games company Daydream Software), Portuguese developer Ydreams’ Undercover and France-based Newt Games’ Mogi Mogi, along with several academic proofs, such as CitiTag, from the UK’s Open University.

In order to truly move forward with the inclusion of location into game play, companies must first understand the definition of a location-based game. Second, they must understand the complexities, strengths and weaknesses of location technologies. And third, they need to move past the “all or nothing” belief that can be seen in most discussions on the topic. Read on …

Thanks to Franklin T. for pointing this one out!

RSS

Twitter

Facebook

Ovi



Disclaimer:

Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

Partnerships:

Contact Us:

Other (Dutch) Publications:

Copyright 2004-2010 Digishock Publishing. All Rights Reverved.