OpenFeint Allows Achievement Purchases
October 27th, 2009 by Arjan Olsder Posted in Analysis & Editorial, Platforms: iOS | No Comments »
Social gaming network OpenFeint has added a new feature for developers. Achievements can now be purchase related. This means that consumers can earn achievements by spending money on in-game purchases.
Codeminion Doubts Apple’s Removal Policies
October 27th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »
A developer called CodeMinion has openly criticised Apple's removal process as their game seems to have been pulled from the app store by request of Mumbo Jumbo, a competitor.
Paid Android Apps for Japan
October 27th, 2009 by Arjan Olsder Posted in Platforms: AndroidOS | No Comments »
One of the bigger gaming markets has opened up for commercial Android developers as Google has started to process payments for the Japanese Android Market.
Apprupt, iPhone Analytics Service Launches
October 27th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Apprupt, a new analytics platform for iPhone developers, has launched. The platform will allow developers to track how many downloads are generated from their advertising campaigns.
Odroid Developer Edition Sold Out
October 27th, 2009 by Arjan Olsder Posted in Platforms: AndroidOS | No Comments »
Following our report on the availability of developer editions for the Odroid handheld games console, the company now reported that all units have sold out.
Digital Chocolate on App Store Discovery
October 23rd, 2009 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | 1 Comment »
Digital Chocolate has generated 40 million downloads on the App Store and celebrated it with a blog post on how well their mobile games are discovered on Apple’s store.
Ovi’s Shopping Experience
October 23rd, 2009 by Arjan Olsder Posted in Funbox | No Comments »
Many developers and consumers praise the easy of purchasing and installing mobile games via the App Store. At the same time, many complaint about the condition of Nokia’s Ovi store.
In-App Billing Issues for the App Store
October 23rd, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »
With the release of in-game billing for mobile games and applications on Apple’s App Store, many applauded this new way of generating revenues and fighting piracy. Yet, a few sources have started to discuss the real value of this proposition.
I-play to Release Hip Hop All Stars EP
October 23rd, 2009 by Arjan Olsder Posted in Marketing Strategies, Platforms: iOS | No Comments »
Earlier this week we mentioned that I-play was giving away a full length MP3 to anybody that retweeted about their newly released Hip Hop All Stars game on the App Store. Now, the company is about to release a full EP.
Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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