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Posts Tagged ‘Advertising’

Rovio Predicting $1M in Monthly Ad Revenues

December 7th, 2010 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Rovio has given out some statistical data about their Angry Birds games in an interview with TechCrunch. Rovio told the website it expects to make $1 million a month in Android advertising revenues by the end of this year.

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Millennial Media Ads Video Advertising to iOS and Android

October 6th, 2010 by Arjan Olsder Posted in Ad Funded Gaming | No Comments »

Millennial Media has updated their SDK for both Android and iOS to include support for video based mobile adverts. With this move, Millennial Media hopes to achieve a deeper level of engagement with consumers.

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CTIA: Smaato Announces Symbian SDK

October 6th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: Symbian | No Comments »

Mobile advertising company Smaato has announced that it will make available a special advertising SDK for the Symbian platform called the Smaato Open Mobile Advertising SDK.

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Inneractive Secured 25% ad-share on Ovi

September 6th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: Adobe Flash & Air, Platforms: J2me, Platforms: QT, Platforms: Symbian, Platforms: WRT | No Comments »

Mobile advertising agency Inneractive claims to have secured 25% marketshare for in-game advertising on Nokia’s Ovi portal. In fact, 70% of the top 10 apps are powered by Inneractive’s ads.

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4.0 iAd Takes on Greystripe and Friends

April 8th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Apple Apple is not only taking on social gaming networks but as expected, they also launch iAds mobile advertising. This will be Apple’s own advertising platform that offers native advertising API’s.

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Greystripe to Allow Flash Ads on iPad

March 31st, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Greystripe Greystripe is bringing Flash advertising to the iPad with theit iFlash ad units. Greystripe supported this technology on iPhone already meaning the innovation is mostly in the bigger sizes.

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Google and Carriers Share Android Search Revenues

March 29th, 2010 by Arjan Olsder Posted in Analysis & Editorial, Platforms: AndroidOS | No Comments »

Google To persuade operators to continue taking up Android devices in their phone offerings, Google is offering operators a part of the revenues originating from search results on the devices.

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Smaato: Windows Mobile Overtaking iPhone on Advertising

March 8th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: AndroidOS, Platforms: BlackBerry, Platforms: iOS, Platforms: Symbian, Platforms: Windows Mobile | No Comments »

Smaato The key to monetizing free mobile games is in-game purchases or showing ads to your gamers. Though the iPhone has been dominant in this market over the past months, Windows Mobile has started to overtake Apple.

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Apple to Integrate Advertising in iPhone OS

March 5th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: iOS | No Comments »

Apple Over the past years, in-game advertising has been a second revenuestream for developers in which they didn’t have to give a cut to Apple since they didn’t have any control over those ads. That might change now.

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iVdopia Expands to Android

February 19th, 2010 by Arjan Olsder Posted in Ad Funded Gaming, Platforms: AndroidOS | No Comments »

Vdopia Following their successful pre-app and in-app advertising system on the iPhone, iVdopia has announced it will soon release their SDK for Google’s Android operating system.

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Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.

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