Posts Tagged ‘Android’
Quake 3 Ported to Android in a Few Days
February 24th, 2010 by Arjan Olsder Posted in Platforms: AndroidOS | No Comments »
A Dutch amateur programmer has ported ID’s Quake 3 to Google’s Android platform. The developer said it took him hardly any time to convert the code, but optimizing it took ‘many days’.
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MWC: Flexion Wraps Android Games
February 18th, 2010 by Arjan Olsder Posted in Marketing Strategies, Platforms: AndroidOS | No Comments »
Following the success of Flexion on the J2me market, the Accumulate development team has now also developed a wrapper for Android. This new wrapper will have the same features as the J2me version.
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Google Working on Android JIT Compiler
February 18th, 2010 by Arjan Olsder Posted in 1 | No Comments »
Applications and games for Android might get a serious performance boost later this year as Google has announced to be working on a Dalvik JIT Compiler. This move could boost performance up to 300%.
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MWC: Google Pleased with Android Performance
February 17th, 2010 by Arjan Olsder Posted in Analysis & Editorial, Platforms: AndroidOS | No Comments »
During his speech about Google’s mobile ambitions, Eric Schmidt also took the time to tell the listeners more about the results of Google’s Android platform which was launched over a year ago.
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MWC: Adobe Air Goes Mobile
February 15th, 2010 by Arjan Olsder Posted in Platforms: Adobe Flash & Air | No Comments »
With Flash and Flash Lite nearly being mainstream platforms, Adobe has now announced to start mobilizing their Adobe Air platform. With this announcement even more developers will be going mobile.
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Dalvik Turbo to Speed Up Android
February 8th, 2010 by Arjan Olsder Posted in Platforms: AndroidOS | No Comments »
Myriad has announced a replacement virtual machine for Android that increased application speed by three times. Next to speeding up, the company also claims that it will save your battery.
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Apple Disallows Android Referencing
February 8th, 2010 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Last week we notified our readers that Apple no longer allows any LBS data to be used for purely advertising reasons. Now, the giant disallows developers/publishers to mention Android.
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DYZPlastic Comes with Android Collectibles
February 2nd, 2010 by Arjan Olsder Posted in Funbox, Platforms: AndroidOS | No Comments »
Monetizing an open platform can be a hard thing, but we can always count on Google to find a new way to do it. This time the giant hooked up with a firm called DYZPlastic for some sweet merchandising.
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WinMo/Android DualBoot
February 1st, 2010 by Arjan Olsder Posted in Platforms: AndroidOS, Platforms: Windows Mobile | No Comments »
Developers on a tight budget can now use Windows Mobile devices to test both their Windows Mobile applications and games as well as those for Google’s Android platform.
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Disclaimer:Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios. |
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